Where diversity meets the wild world.

Race Overview
Custom Price: 200$USD
Preconjure Price: 100$USD

Please note that all Racial Tome entries are based on Ember's personal UPG and may not reflect yours. Anthropoids, in this incarnation, are exclusive to Three Souls.

Anthropoid is a collective term used to describe “anthros” which are animals that have evolved to stand on two feet. They have developed on a similar trajectory as humans, having evolved into opposable thumbs that allow for the use of hand-held tools and tasks that require more finesse. Their exact appearance is determined based on the animal they evolved from, and there is no set body type, height, or average weight across all anthropoids. Anthropoids are primarily mammals, but can include some avian and reptilian species. They do not include insects, arachnids, or fish. Their colours do not necessarily reflect our earth versions of these animals, as they evolved from their own unique beasts.

The exact abilities of an Anthropoid will be dependent on their animal species and each individual’s set of aptitudes. Most will have enhanced senses of some kind, but exactly what senses receive a boost is determined by the animal type they evolved from.

Considering the fact that Anthropoids can resemble just about any animal, their personalities are incredibly varied. It is far more likely for stereotypes related to distinct species of Anthropoids to be perpetuated, such as foxes being “sly” or “deceptive”, mice being “quiet”, horses being “sickly”, or hyenas “easily amused”. Of course, each individual is unique, and while some stereotypes hold true, there are plenty of Anthropoids who break the mold. One thing that tends to be true across all Anthropoids is their warmth and affection towards strangers. They are typically very open to foreign races, and like belonging to communities where they can be useful and bring joy to those around them. Even the most grumpy of Anthropoids like to be wanted and respond well to physical displays of affection.

The Anthropoids that we summon come from a world that we nicknamed The Hub. The Hub is a bastion that welcomes races from all over the cosmos, including the astral and foreign realms. Anthropoids are one of the most populous of these groups, having set up their own districts within The Hub that are distinct and unique biomes. Once Zootopia was released I had a better way of describing how their society works in a swifter fashion as there were a lot of parallels both in how they structure their society and their prejudices. However, Anthropoids are not a high-tech society and do not have things like cars, trains, cellphones, or laptops, but there are city sectors that have benefited from the advanced technologies of other races that roam The Hub to give them something similar to what we have here on Earth. Anthropoids are split on whether foreign technology is a blessing or a curse. The Hub does have magical sources of electricity which allows for “modern” conveniences, but many Anthropoids still choose to live their lives by daylight or candlelight only. There are establishments like taverns and marketplaces in more rural areas, while cities have landscaped parks and even boutiques, along with lots of things you’d expect from a more developed landscape. Some Anthropoids choose to live that mirrors the behaviors of their ancestors (for example, a rural fox living in a hobbit-hole styled den), while others eschew these traditions in order to take advantage of aspects of city life, such as apartment style housing with lots of neighbors, benefitting from enlarged community structures with more types of Anthropoids.

There are two “major” religions or schools of belief that exist among the Anthropoids. The first is referred to as the Wild Doctrine, with individual members being referred to as Wilders. In every biome there is an area called “The Wilds”. The Wilds are where the Wilders set up their encampments where they live secluded lives from the rest of the Anthropoids, and many children are warned not to go near them. Followers of the Wild Doctrine are not beneath kidnapping and cannibalising those who come into their domain, and prize “the old ways”, such as walking on all fours and are considerably more feral. Believers of the Wild Doctrine are closer to cultists, and are not offered as companions as they very much embrace the predator versus prey aspect of the culture, which can be problematic among spirit families and potentially dangerous to human keepers. The only time I offer them is if they are ex-Wilders who have integrated into developed society, or if an individual has decided to abolish their life as a Wilder and to set out on a new life away from their indoctrination. In such cases, I ensure any potentially problematic behavior is worked out or they do not pass vetting.

The second has no name, but is a series of oral teachings that are taught to both rural and city children, focusing on a reverence for nature and upholding its natural beauty, and never taking more than what you one must in order to ensure survival. They believe in animism, and treat all objects with respect. They take great pride in their personal objects, designing things that are meant to last for generations. Vandalism in particular is considered one of the worst crimes someone can commit, as it showcases a blatant disrespect for the life force that runs through inanimate objects.

When it comes to gender and sexuality, Anthropoids are free spirited people who are open to individual forms of expression. While their society does thrive and operate on a binary sex system for the purposes of reproduction, this doesn’t restrict or limit their gender presentation in any way. Anthropoids see gender and sexuality as something that is constantly in flux. As such, there are plenty of citizens who are viewed as being “between genders”, or genderfluid by human standards. There is no gender association with clothes or colours. Clothes, after all, are typically not required for these beings, and are solely for aesthetic appreciation or for temporarily staying in climates their particular species is not accustomed to.

While there are no laws barring Anthropoids from interspecies relationships and marriages, some traditional families prefer their offspring to stay within their respective species in order to ensure the survival of their kind, with more progressive families welcoming the diversity. Interspecies breeding resulting in an offspring is not possible, so adoption is prevalent within Anthropoid society.

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